
 
            
NowGamer has posted a new 
interview with 
Resident Evil: Revelations producer, 
Masachika Kawata, where he talks about the HD port and other aspects related to the game.
 
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not
 only have we improved the graphics up to HD standard for home consoles 
and designed it for 5.1 Surround Sound as well but we’ve fine tuned and 
retuned the gameplay, made a lot of nips and tucks here and there, so 
it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in 
response to the overwhelmingly positive feedback we got from fans and 
critics alike about the game. We realised that it would be a great idea 
to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to
 the gameplay. It’s got that kind of same easy to pick up gameplay 
style. It isn’t a super complicated game system, so I think that’s 
something that was a very big success with the title. I was also pleased
 with how we could bring enemies that weren’t zombies but we could bring
 them to life so effectively on the screen and make them scary. That’s 
something else I’m particularly proud of.”
 Newer Resident Evil fans will likely have been introduced to
 the series with Resident Evil 5 and 6. How will they find Revelations 
in comparison?
“I think players who started off with those titles, depending on what
 they wanted from 5 and 6 in the first place, they’ll have a different 
experience with Revelations. If they’re players who wanted to massacre 
enemies by the dozen, then that’s not something they’re going to be able
 to experience in Revelations so they may feel a bit disappointed with 
it.”
 Will Revelations appeals more to those who grew up with the older Resi games?
“I think it will definitely appeal to those kind of gamers. The ones 
who grew up in the late 90s era of gaming and saw those games come out 
in real time but our goal wasn’t to take those people, and that’s our 
target, we appeal to them and we’re done. We certainly had a goal in 
mind of appealing to people who know the newer Resident Evil 5 and 6 
style of games first. We don’t want to ignore those people. So hopefully
 with the campaign mode and Raid mode elements, we’re going to appeal to
 both sides of that.”
The Resident Evil series popularized the term survival 
horror. Is it fair to describe Revelations as survival horror or do you 
see it as something else now?
“I think Revelations still lives up to the genre survival horror. 
Although I think we heard from a lot of users that they loved Raid mode 
and they played it for dozens of hours on end but I think at the same 
time, that’s not where the package begins and ends with Resident Evil 
Revelations. It is survival horror in the sense that that’s what the 
story’s campaign is like in atmosphere but we’re offering so much more 
than that at the same time.”
Is that why Revelations is set on a cruise ship? Was that an attempt to recapture the mystery of the original’s mansion?
“That’s certainly one of our aims. We don’t want to just borrow or 
steal an element from an old Resident Evil game and say that it’s still 
Resident Evil. We’re referencing the original game with the fact that 
certain parts of the ship will look like certain parts of the mansion. 
That’s kind of a fan service. You’ll walk into a room, see a staircase 
and you’ll be reminded of the original games but we can’t just do that 
and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the
 series. The game’s been out for a while so I think it’s safe to say 
without ruining it for people that it’s not all set on a ship. There are
 other settings. So while I say, we have referenced and kept important 
the feeling of those older games, the game is Resident Evil to the 
core.”
What do you see as the future of survival horror?
“Survival horror is a really popular genre but at any given time, 
there really aren’t that many games or many games on the shelves you can
 say are survival horror, certainly compared to other genres anyway. So I
 don’t think it’s in any danger of being overcrowded any time soon and 
also, as long as we keep working hard at it, we’re not going run out of 
ideas.
So certainly, speaking for myself, I really want to keep working in 
the genre and seeing what great content we can create working within the
 scope of survival horror in the future.”
To read the full interview, click HERE