Famitsu magazine sat down with Resident Evil: Revelations
producer Tsukasa Takenaka in this week’s issue to find out what players
can expect from the ports. Here’s what he had to share about the
upcoming HD port:
Takenaka: “A lot of people said the graphics
were great on the original as well,” he said, “but with this, it’s not
just about supporting HD resolutions. We’ve done much more to it than
that. It’s been upgraded to the point where you can find almost nothing
that’s the same visually as the original. For example, Chris has a
carrying case in the snowy mountain sections, but this actually serves
as a first-aid kit, and it comes with a small pair of scissors and other
medical equipment. All those little details get depicted here.”
- About the new B.O.W. & Random Enemy Encounters
Takenaka: “This new creature is a type that hasn’t been around before,” he told Famitsu.
“It serves to greatly change the tempo of the game. I think it’s unique
in that players will be faced with a decision whenever they have an
encounter with it, like ‘What’s the best thing to do here?’ You’ll also
run into the previous creatures in different situations from the
original.”
Takenaka: “There are more weapon types
available in Raid Mode now,” Takenaka said, “since collecting weapons is
part of the whole charm of the thing. However, just throwing them all
in would wreck the game balance, so all the enemy positions and items
have been fine-tuned as well. Hunk is gifted in martial-arts moves, so I
think he’ll provide a different sort of fun from Jill and Chris.
Capcom’s Christian Svensson also had this to add concerning Raid Mode’s new improvements:
“The other thing you should look forward to is trying out the
extremely expanded raid mode (details to come in the coming months) in
RE:Revelations. I find it scratches a LOT of the same itches (that
Resident Evil: Mercenaries provides).”
- About StreetPass functionality on home consoles
Takenaka: “It’ll be hard to replicate the
StreetPass features on consoles, but we’re thinking of ways to include
them in some sort of workable form.”
No comments:
Post a Comment