Showing posts with label 3ds. Show all posts
Showing posts with label 3ds. Show all posts
Friday, February 14, 2014
Monday, June 24, 2013
Sunday, April 21, 2013
Pocket Gamer Awards 2013 Results!
Here’s an update on the results of the Pocket Gamer Awards 2013. The winner’s names were announced at a special awards ceremony held at GDC in San Francisco on the 25th of March.
Resident Evil: Revelations for the 3DS won in the two categories it was nominated in: 3DS / DS Game of the Year and Best Action/Arcade Game.
Thanks so much for voting!
SOURCE: http://www.pocketgamer.co.uk/pgawards2013.asp
Tuesday, April 2, 2013
Thursday, March 28, 2013
Revelations for 3DS is now available on eShop!
Resident Evil: Revelations for 3DS is now available as a digital download in North America.
The digital version of the game costs: $19.99
Monday, March 18, 2013
New details about the Wii U version of Revelations!
Capcom producer, Takenaka, shared a few details about the Wii U version of Resident Evil: Revelations in a recent article:
- The graphics engine was written specifically for the Nintendo Wii U. They did this in order to make the game “fit the hardware”.
- All of the lighting effects and filters have been rebuilt from the ground up, which improves the general quality of the environments.
- Takenaka-san boasted that there are definitely features in the Nintendo Wii U version that are not found on other consoles.
- For instance, the map and inventory is displayed on the GamePad, not the TV. Because of this, there is no need to pause the game to interact with either.
- ‘Off TV Play’ has been confirmed - Allows players to continue playing the game on the GamePad, whenever someone else uses the TV.
- Includes Pro Controller compatibility for those that want to play “old school”.
“With the 3DS game we were able to use the hardware to create a great sense of immersion and atmosphere,” Takenaka-san tells us. “However, we heard from a lot of players who said they wanted to be able to play the game on a big TV screen. We decided to respond to that demand.”
So it seems that from the very start, a portable port wasn’t in the
cards. However, with the recent Vita price cut that allowed the system
to return to prominence in the Japanese market, the possibility of such a
port is not too far-fetched.
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バイオハザード
Tuesday, March 12, 2013
Awkward Elevator Moment - Fan Art
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Monday, March 11, 2013
Thursday, March 7, 2013
Wednesday, March 6, 2013
Revelations was nominated in the Pocket Gamer Awards 2013!
Resident Evil: Revelations (3DS version) has been nominated in the Pocket Gamer Awards 2013 in two categories: 3DS / DS Game of the Year and Best Action/Arcade Game.
Please visit the Pocket Gamer Awards page and
vote for Revelations. Voting is currently open and closes at 12PM GMT
on March18th, with a special awards ceremony to be held at the Game Developers Conference (GDC).
And if you Like this story on Facebook, you will have a chance to enter into a contest to win either an iPad mini or a Samsung Galaxy Tab2.
So please vote! Revelations needs the recognition.
Tuesday, February 26, 2013
Digital version of Revelations coming to eShop
The digital version of Biohazard: Revelations for the 3DS will be available on the Japanese Nintendo eShop on March 7.
The game will be specially priced at 4990 Yen for a limited time
only. From March 7 until the 31st. The game will then go back to its
regular price (5300 Yen) the following month.
Monday, February 25, 2013
Wednesday, February 20, 2013
Biohazard Revelations & Mercenaries 3D Value Pack!
It was announced today that Resident Evil: The Mercenaries 3D & Resident Evil: Revelations will be sold together in a special “Best Price” edition for the Nintendo 3DS.
No word yet if this edition will be sold outside of Japan.
No word yet if this edition will be sold outside of Japan.
Saturday, February 16, 2013
Fan-Art: Jill & Chris
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Monday, February 11, 2013
Wednesday, February 6, 2013
Tuesday, February 5, 2013
Raymond Vester Fan-Art
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Sunday, February 3, 2013
New Interview with Revelations Producer
NowGamer has posted a new interview with Resident Evil: Revelations producer, Masachika Kawata, where he talks about the HD port and other aspects related to the game.
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not
only have we improved the graphics up to HD standard for home consoles
and designed it for 5.1 Surround Sound as well but we’ve fine tuned and
retuned the gameplay, made a lot of nips and tucks here and there, so
it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in
response to the overwhelmingly positive feedback we got from fans and
critics alike about the game. We realised that it would be a great idea
to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to
the gameplay. It’s got that kind of same easy to pick up gameplay
style. It isn’t a super complicated game system, so I think that’s
something that was a very big success with the title. I was also pleased
with how we could bring enemies that weren’t zombies but we could bring
them to life so effectively on the screen and make them scary. That’s
something else I’m particularly proud of.”
Newer Resident Evil fans will likely have been introduced to the series with Resident Evil 5 and 6. How will they find Revelations in comparison?
“I think players who started off with those titles, depending on what
they wanted from 5 and 6 in the first place, they’ll have a different
experience with Revelations. If they’re players who wanted to massacre
enemies by the dozen, then that’s not something they’re going to be able
to experience in Revelations so they may feel a bit disappointed with
it.”
“I think it will definitely appeal to those kind of gamers. The ones
who grew up in the late 90s era of gaming and saw those games come out
in real time but our goal wasn’t to take those people, and that’s our
target, we appeal to them and we’re done. We certainly had a goal in
mind of appealing to people who know the newer Resident Evil 5 and 6
style of games first. We don’t want to ignore those people. So hopefully
with the campaign mode and Raid mode elements, we’re going to appeal to
both sides of that.”
The Resident Evil series popularized the term survival
horror. Is it fair to describe Revelations as survival horror or do you
see it as something else now?
“I think Revelations still lives up to the genre survival horror.
Although I think we heard from a lot of users that they loved Raid mode
and they played it for dozens of hours on end but I think at the same
time, that’s not where the package begins and ends with Resident Evil
Revelations. It is survival horror in the sense that that’s what the
story’s campaign is like in atmosphere but we’re offering so much more
than that at the same time.”
“That’s certainly one of our aims. We don’t want to just borrow or
steal an element from an old Resident Evil game and say that it’s still
Resident Evil. We’re referencing the original game with the fact that
certain parts of the ship will look like certain parts of the mansion.
That’s kind of a fan service. You’ll walk into a room, see a staircase
and you’ll be reminded of the original games but we can’t just do that
and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the
series. The game’s been out for a while so I think it’s safe to say
without ruining it for people that it’s not all set on a ship. There are
other settings. So while I say, we have referenced and kept important
the feeling of those older games, the game is Resident Evil to the
core.”
“Survival horror is a really popular genre but at any given time,
there really aren’t that many games or many games on the shelves you can
say are survival horror, certainly compared to other genres anyway. So I
don’t think it’s in any danger of being overcrowded any time soon and
also, as long as we keep working hard at it, we’re not going run out of
ideas.
So certainly, speaking for myself, I really want to keep working in
the genre and seeing what great content we can create working within the
scope of survival horror in the future.”
To read the full interview, click HERE
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