Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts
Thursday, February 14, 2013
Sunday, February 3, 2013
New Interview with Revelations Producer
NowGamer has posted a new interview with Resident Evil: Revelations producer, Masachika Kawata, where he talks about the HD port and other aspects related to the game.
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not
only have we improved the graphics up to HD standard for home consoles
and designed it for 5.1 Surround Sound as well but we’ve fine tuned and
retuned the gameplay, made a lot of nips and tucks here and there, so
it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in
response to the overwhelmingly positive feedback we got from fans and
critics alike about the game. We realised that it would be a great idea
to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to
the gameplay. It’s got that kind of same easy to pick up gameplay
style. It isn’t a super complicated game system, so I think that’s
something that was a very big success with the title. I was also pleased
with how we could bring enemies that weren’t zombies but we could bring
them to life so effectively on the screen and make them scary. That’s
something else I’m particularly proud of.”
Newer Resident Evil fans will likely have been introduced to the series with Resident Evil 5 and 6. How will they find Revelations in comparison?
“I think players who started off with those titles, depending on what
they wanted from 5 and 6 in the first place, they’ll have a different
experience with Revelations. If they’re players who wanted to massacre
enemies by the dozen, then that’s not something they’re going to be able
to experience in Revelations so they may feel a bit disappointed with
it.”
“I think it will definitely appeal to those kind of gamers. The ones
who grew up in the late 90s era of gaming and saw those games come out
in real time but our goal wasn’t to take those people, and that’s our
target, we appeal to them and we’re done. We certainly had a goal in
mind of appealing to people who know the newer Resident Evil 5 and 6
style of games first. We don’t want to ignore those people. So hopefully
with the campaign mode and Raid mode elements, we’re going to appeal to
both sides of that.”
The Resident Evil series popularized the term survival
horror. Is it fair to describe Revelations as survival horror or do you
see it as something else now?
“I think Revelations still lives up to the genre survival horror.
Although I think we heard from a lot of users that they loved Raid mode
and they played it for dozens of hours on end but I think at the same
time, that’s not where the package begins and ends with Resident Evil
Revelations. It is survival horror in the sense that that’s what the
story’s campaign is like in atmosphere but we’re offering so much more
than that at the same time.”
“That’s certainly one of our aims. We don’t want to just borrow or
steal an element from an old Resident Evil game and say that it’s still
Resident Evil. We’re referencing the original game with the fact that
certain parts of the ship will look like certain parts of the mansion.
That’s kind of a fan service. You’ll walk into a room, see a staircase
and you’ll be reminded of the original games but we can’t just do that
and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the
series. The game’s been out for a while so I think it’s safe to say
without ruining it for people that it’s not all set on a ship. There are
other settings. So while I say, we have referenced and kept important
the feeling of those older games, the game is Resident Evil to the
core.”
“Survival horror is a really popular genre but at any given time,
there really aren’t that many games or many games on the shelves you can
say are survival horror, certainly compared to other genres anyway. So I
don’t think it’s in any danger of being overcrowded any time soon and
also, as long as we keep working hard at it, we’re not going run out of
ideas.
So certainly, speaking for myself, I really want to keep working in
the genre and seeing what great content we can create working within the
scope of survival horror in the future.”
To read the full interview, click HERE
Wednesday, January 23, 2013
Resident Evil: Revelations HD producer talks about improvements
Famitsu magazine sat down with Resident Evil: Revelations
producer Tsukasa Takenaka in this week’s issue to find out what players
can expect from the ports. Here’s what he had to share about the
upcoming HD port:
- About the graphics
Takenaka: “A lot of people said the graphics
were great on the original as well,” he said, “but with this, it’s not
just about supporting HD resolutions. We’ve done much more to it than
that. It’s been upgraded to the point where you can find almost nothing
that’s the same visually as the original. For example, Chris has a
carrying case in the snowy mountain sections, but this actually serves
as a first-aid kit, and it comes with a small pair of scissors and other
medical equipment. All those little details get depicted here.”
- About the new B.O.W. & Random Enemy Encounters
Takenaka: “This new creature is a type that hasn’t been around before,” he told Famitsu.
“It serves to greatly change the tempo of the game. I think it’s unique
in that players will be faced with a decision whenever they have an
encounter with it, like ‘What’s the best thing to do here?’ You’ll also
run into the previous creatures in different situations from the
original.”
- About Raid Mode
Takenaka: “There are more weapon types
available in Raid Mode now,” Takenaka said, “since collecting weapons is
part of the whole charm of the thing. However, just throwing them all
in would wreck the game balance, so all the enemy positions and items
have been fine-tuned as well. Hunk is gifted in martial-arts moves, so I
think he’ll provide a different sort of fun from Jill and Chris.
Capcom’s Christian Svensson also had this to add concerning Raid Mode’s new improvements:
“The other thing you should look forward to is trying out the
extremely expanded raid mode (details to come in the coming months) in
RE:Revelations. I find it scratches a LOT of the same itches (that
Resident Evil: Mercenaries provides).”
- About StreetPass functionality on home consoles
Takenaka: “It’ll be hard to replicate the
StreetPass features on consoles, but we’re thinking of ways to include
them in some sort of workable form.”
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Friday, March 23, 2012
Resident Evil: Revelations - The last hope for Survival-Horror?
There is a new interview with Resident Evil: Revelations producer, Masachika Kawata, that is currently making the rounds on the web.
The story is making waves, mostly because Mr. Kawata says that the Survival-Horror market is just too small for the numbered Resident Evil games.
However, what should also be taken into account in this interview, is that Mr. Kawata also mentioned Resident Evil: Revelations in the mix. Calling it part of the non-numbered branch that could still provide some of that old Survival-Horror experience in modern times.
It's understandable that many Resident Evil fans feel disappointed by Kawata's comments in regards to the main, numbered series. Of it needing to cater to action-oriented audiences. However, he gave us hope by mentioning that games of the type of Resident Evil: Revelations (and it's potential sequel) are an option for those of us that still desire some of that Survival-Horror fix in a Resident Evil setting.
Read more of the interview in the link below:
Link: http://www.gamasutra.com/view/news/167135/Survival_horror_market_too_small_for_Resident_Evil_says_Capcom_producer.php
The story is making waves, mostly because Mr. Kawata says that the Survival-Horror market is just too small for the numbered Resident Evil games.
Masachika Kawata: "Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5".
However, what should also be taken into account in this interview, is that Mr. Kawata also mentioned Resident Evil: Revelations in the mix. Calling it part of the non-numbered branch that could still provide some of that old Survival-Horror experience in modern times.
Masachika Kawata: "So we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter. So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well."
It's understandable that many Resident Evil fans feel disappointed by Kawata's comments in regards to the main, numbered series. Of it needing to cater to action-oriented audiences. However, he gave us hope by mentioning that games of the type of Resident Evil: Revelations (and it's potential sequel) are an option for those of us that still desire some of that Survival-Horror fix in a Resident Evil setting.
Read more of the interview in the link below:
Link: http://www.gamasutra.com/view/news/167135/Survival_horror_market_too_small_for_Resident_Evil_says_Capcom_producer.php
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