NowGamer has posted a new
interview with
Resident Evil: Revelations producer,
Masachika Kawata, where he talks about the HD port and other aspects related to the game.
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not
only have we improved the graphics up to HD standard for home consoles
and designed it for 5.1 Surround Sound as well but we’ve fine tuned and
retuned the gameplay, made a lot of nips and tucks here and there, so
it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in
response to the overwhelmingly positive feedback we got from fans and
critics alike about the game. We realised that it would be a great idea
to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to
the gameplay. It’s got that kind of same easy to pick up gameplay
style. It isn’t a super complicated game system, so I think that’s
something that was a very big success with the title. I was also pleased
with how we could bring enemies that weren’t zombies but we could bring
them to life so effectively on the screen and make them scary. That’s
something else I’m particularly proud of.”
Newer Resident Evil fans will likely have been introduced to
the series with Resident Evil 5 and 6. How will they find Revelations
in comparison?
“I think players who started off with those titles, depending on what
they wanted from 5 and 6 in the first place, they’ll have a different
experience with Revelations. If they’re players who wanted to massacre
enemies by the dozen, then that’s not something they’re going to be able
to experience in Revelations so they may feel a bit disappointed with
it.”
Will Revelations appeals more to those who grew up with the older Resi games?
“I think it will definitely appeal to those kind of gamers. The ones
who grew up in the late 90s era of gaming and saw those games come out
in real time but our goal wasn’t to take those people, and that’s our
target, we appeal to them and we’re done. We certainly had a goal in
mind of appealing to people who know the newer Resident Evil 5 and 6
style of games first. We don’t want to ignore those people. So hopefully
with the campaign mode and Raid mode elements, we’re going to appeal to
both sides of that.”
The Resident Evil series popularized the term survival
horror. Is it fair to describe Revelations as survival horror or do you
see it as something else now?
“I think Revelations still lives up to the genre survival horror.
Although I think we heard from a lot of users that they loved Raid mode
and they played it for dozens of hours on end but I think at the same
time, that’s not where the package begins and ends with Resident Evil
Revelations. It is survival horror in the sense that that’s what the
story’s campaign is like in atmosphere but we’re offering so much more
than that at the same time.”
Is that why Revelations is set on a cruise ship? Was that an attempt to recapture the mystery of the original’s mansion?
“That’s certainly one of our aims. We don’t want to just borrow or
steal an element from an old Resident Evil game and say that it’s still
Resident Evil. We’re referencing the original game with the fact that
certain parts of the ship will look like certain parts of the mansion.
That’s kind of a fan service. You’ll walk into a room, see a staircase
and you’ll be reminded of the original games but we can’t just do that
and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the
series. The game’s been out for a while so I think it’s safe to say
without ruining it for people that it’s not all set on a ship. There are
other settings. So while I say, we have referenced and kept important
the feeling of those older games, the game is Resident Evil to the
core.”
What do you see as the future of survival horror?
“Survival horror is a really popular genre but at any given time,
there really aren’t that many games or many games on the shelves you can
say are survival horror, certainly compared to other genres anyway. So I
don’t think it’s in any danger of being overcrowded any time soon and
also, as long as we keep working hard at it, we’re not going run out of
ideas.
So certainly, speaking for myself, I really want to keep working in
the genre and seeing what great content we can create working within the
scope of survival horror in the future.”
To read the full interview, click HERE
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