Monday, February 11, 2013
Wednesday, February 6, 2013
Tuesday, February 5, 2013
Raymond Vester Fan-Art
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Sunday, February 3, 2013
New Interview with Revelations Producer
NowGamer has posted a new interview with Resident Evil: Revelations producer, Masachika Kawata, where he talks about the HD port and other aspects related to the game.
NG: Is Revelations a direct port of the 3DS version?
Kawata: “It’s definitely not just a direct port. Not
only have we improved the graphics up to HD standard for home consoles
and designed it for 5.1 Surround Sound as well but we’ve fine tuned and
retuned the gameplay, made a lot of nips and tucks here and there, so
it’s certainly an improved experience.”
When was the decision made to bring it to consoles?
“The decision we made in the wake of the 3DS title and it was in
response to the overwhelmingly positive feedback we got from fans and
critics alike about the game. We realised that it would be a great idea
to bring it to home consoles and expand the reach of the experience.”
On the development side, what do you think did particularly well for Revelations?
“I think we were really able to bring a classic Resident Evil feel to
the gameplay. It’s got that kind of same easy to pick up gameplay
style. It isn’t a super complicated game system, so I think that’s
something that was a very big success with the title. I was also pleased
with how we could bring enemies that weren’t zombies but we could bring
them to life so effectively on the screen and make them scary. That’s
something else I’m particularly proud of.”
Newer Resident Evil fans will likely have been introduced to the series with Resident Evil 5 and 6. How will they find Revelations in comparison?
“I think players who started off with those titles, depending on what
they wanted from 5 and 6 in the first place, they’ll have a different
experience with Revelations. If they’re players who wanted to massacre
enemies by the dozen, then that’s not something they’re going to be able
to experience in Revelations so they may feel a bit disappointed with
it.”
“I think it will definitely appeal to those kind of gamers. The ones
who grew up in the late 90s era of gaming and saw those games come out
in real time but our goal wasn’t to take those people, and that’s our
target, we appeal to them and we’re done. We certainly had a goal in
mind of appealing to people who know the newer Resident Evil 5 and 6
style of games first. We don’t want to ignore those people. So hopefully
with the campaign mode and Raid mode elements, we’re going to appeal to
both sides of that.”
The Resident Evil series popularized the term survival
horror. Is it fair to describe Revelations as survival horror or do you
see it as something else now?
“I think Revelations still lives up to the genre survival horror.
Although I think we heard from a lot of users that they loved Raid mode
and they played it for dozens of hours on end but I think at the same
time, that’s not where the package begins and ends with Resident Evil
Revelations. It is survival horror in the sense that that’s what the
story’s campaign is like in atmosphere but we’re offering so much more
than that at the same time.”
“That’s certainly one of our aims. We don’t want to just borrow or
steal an element from an old Resident Evil game and say that it’s still
Resident Evil. We’re referencing the original game with the fact that
certain parts of the ship will look like certain parts of the mansion.
That’s kind of a fan service. You’ll walk into a room, see a staircase
and you’ll be reminded of the original games but we can’t just do that
and say that’s all we need to do.
The game does have its own atmosphere. I think it’s still true to the
series. The game’s been out for a while so I think it’s safe to say
without ruining it for people that it’s not all set on a ship. There are
other settings. So while I say, we have referenced and kept important
the feeling of those older games, the game is Resident Evil to the
core.”
“Survival horror is a really popular genre but at any given time,
there really aren’t that many games or many games on the shelves you can
say are survival horror, certainly compared to other genres anyway. So I
don’t think it’s in any danger of being overcrowded any time soon and
also, as long as we keep working hard at it, we’re not going run out of
ideas.
So certainly, speaking for myself, I really want to keep working in
the genre and seeing what great content we can create working within the
scope of survival horror in the future.”
To read the full interview, click HERE
Saturday, February 2, 2013
Jill Valentine doesn’t like stalkers
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Friday, February 1, 2013
Thursday, January 31, 2013
Is Resident Evil: Revelations the last hope for Survival-Horror?
Resident Evil: Revelations Producer, Masachika Kawata, spoke to Eurogamer about the future of the series and a possible reboot.
During the interview, Mr. Kawata denied that the mixed reception that Resident Evil 6
received recently, had anything to do with the possibility of doing a
series reboot. And said that such a reboot would only take place, if
they were to make an open world Resident Evil game.
He also gave an important clue as to the actual direction the series would take in the future:
Masachika Kawata: “Once we see Revelations released on consoles, we’ll be looking very carefully at how the title is received and what feedback we get.
I think we’ll get a lot of input from the fanbase and the media on what it means for Resident Evil, and what it could mean for the future of the series. We’ll definitely be looking at that as a signpost for where we need to be going next”.
In short, Capcom is going to see how Resident Evil: Revelations
fares on home consoles. And if the game is successful, then it will
very likely be used as the template for future entries of the saga.
So.... Is Resident Evil: Revelations the last hope for Survival-Horror in the series? We shall soon find out.
To read the full interview where he also addresses why the game was omitted from being released on the Vita, go HERE.
Wednesday, January 30, 2013
Revelations Demo at Resident Evil Festival
Capcom recently held a “Resident Evil Festival” in Japan. During the event, Resident Evil: Revelations Producer Tsukasa Takenaka, played through a demo of the game. With the idea of showing to the media in antecedence, its new and improved features.
Here are some of the highlights of the demo’s play-though:
- Enemy placement has been fine-tuned and modified. The producer explained that this was done to give veterans of the original 3DS game, an incentive to play the updated version.
- The producer also gave more details concerning the new Nemesis-like enemy. He said that this new B.O.W. can & will appear anywhere on the boat. He said that there will be no “safety-zones”. So players can never let their guard down. Since the new enemy could appear at any given moment.
- The demo covered the segment of the game where Jill Valentine has to retrieve a key from a missing FBC agent.
Producer Takenaka also reiterated that HUNK would appear in Raid Mode and spoke about the limited edition sets (Premium and Limited) of the game to be released exclusively in Japan.
Monday, January 28, 2013
3 Reasons Revelations is the best Resi in years!
1) Classic Survival Horror action
Simply
put, Revelations is probably as close to the old-school Resident Evil
paradigm as you are going to get for a while, if ever. The game utilizes
the same over-the-shoulder camera as the last few games, yes, but
scales back the action considerably. As such, Revelations places far
more emphasis on exploration and puzzle solving, offering a far more
cerebral adventure in comparison to recent entries.
2) New enemies and gameplay that add something fresh
The new Ooze foes offer a fantastic middle ground between Ganado and
Zombies, combining the shambling nature of the latter with the speed and
ferocity of the RE4 and 5’s foes. Throw in the returning Hunters and
some brilliantly grotesque bosses, and Revelations has possibly one of
the best bestiary’s in the series’ history.
3) It’s actually scary
Revelations does
something the last couple of RE games – notably the more recent RE6 –
failed spectacularly at – scaring the player. Indeed, this is inherent
of Capcom’s decision to place gamers in narrow environments that recall
the mansion-like setting of RE1, and implementing some old fashioned
scare tactics. Enemies will leap out of closets, drop down through air
vents even appear seemingly out of nowhere directly behind your
character.
Read more HERE
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