Wednesday, January 23, 2013

Resident Evil: Revelations HD producer talks about improvements

Famitsu magazine sat down with Resident Evil: Revelations producer Tsukasa Takenaka in this week’s issue to find out what players can expect from the ports. Here’s what he had to share about the upcoming HD port:
  • About the graphics
Takenaka: “A lot of people said the graphics were great on the original as well,” he said, “but with this, it’s not just about supporting HD resolutions. We’ve done much more to it than that. It’s been upgraded to the point where you can find almost nothing that’s the same visually as the original. For example, Chris has a carrying case in the snowy mountain sections, but this actually serves as a first-aid kit, and it comes with a small pair of scissors and other medical equipment. All those little details get depicted here.”
  • About the new B.O.W. & Random Enemy Encounters
Takenaka: “This new creature is a type that hasn’t been around before,” he told Famitsu. “It serves to greatly change the tempo of the game. I think it’s unique in that players will be faced with a decision whenever they have an encounter with it, like ‘What’s the best thing to do here?’ You’ll also run into the previous creatures in different situations from the original.”
  • About Raid Mode
Takenaka: “There are more weapon types available in Raid Mode now,” Takenaka said, “since collecting weapons is part of the whole charm of the thing. However, just throwing them all in would wreck the game balance, so all the enemy positions and items have been fine-tuned as well. Hunk is gifted in martial-arts moves, so I think he’ll provide a different sort of fun from Jill and Chris.

Capcom’s Christian Svensson also had this to add concerning Raid Mode’s new improvements:

“The other thing you should look forward to is trying out the extremely expanded raid mode (details to come in the coming months) in RE:Revelations. I find it scratches a LOT of the same itches (that Resident Evil: Mercenaries provides).”
  • About StreetPass functionality on home consoles
Takenaka: “It’ll be hard to replicate the StreetPass features on consoles, but we’re thinking of ways to include them in some sort of workable form.”

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